
These are some of the basic moves. Some of the technique may be a little unorthodox, but nothing that will get you disqualified. The basic stance is the peek-a-boo stance. There are three guards. Low guard (fists by chin). Mid guard (fists by cheeks). High guard (fists by temples). Punches are kept crisp, sharp and short. High punches are caught on the forearms or avoided with slips, ducks. Low punches are blocked with the elbows.
<Offensive Moves>
Jab: shoot from the peek-a-boo style (made famous by Floyd Patterson and Mike Tyson),hands held in the raised pillar position with fists turned in toward the chin. When the jab is released, the fist turns in a corkscrew manor (180-degrees) to expose the knuckles snapping the punch at the end, before returning it back to the raised pillar position twice as fast as thrown. When thrown in this manor the shoulder will rotate up to protect the chin as the arm extends.
Cross: keep the rear hand cocked and turn your rear shoulder towards your opponent. When the rear shoulder is turned toward opponent; THEN shoot the punch. Don’t begin throwing it from the rear position because this sacrifices power and speed. It becomes more of a looping punch than a cross. ALWAYS Turn your body into your punches. This gives them the power of your hips and shoulders. Pivot on your rear foot when throwing the cross.
Hook: thrown with a shrugging motion of the shoulder as if putting on a jacket. There is no wind up. Just shrug the shoulder and bring arm up slamming the fist into your opponent. This is a very sneaky punch and can be thrown even if you're nose to nose with the person. This punch can be thrown from your stance or as a sucker punch from a relaxed, non combat stance. Turn your body into the punch for additional power.
Shovel Hooks: shovel hooks are hooks delivered with the elbows tucked in close to your body. They can be fired at either the head or the body. Drop your shoulders a little more than usual and keep your elbows pressed close against your hips for body shots or against your ribs for head shots. Now twist violently to the right (for a left shovel hook) keeping your elbows inside.
Feinting Hook: a hook to the body immediately followed by a hook to the head, with the same hand. This was part of Mike Tyson's repertoire.
Uppercut: keep body
tight when throwing uppercut. Remember, you’re not just throwing your
arm up, but you want to be able to get your entire body into the punch.
If your opponent has his guard up, don’t be afraid to change levels by
squatting low and coming up BENEATH his guard with an uppercut. Drive
the uppercut by pushing it with your legs. Uppercuts can be thrown to
the head or body.
<Defensive Moves>
Slip: moving your upper body to the side to avoid a blow is called slipping a punch. This is the best method for avoiding straight punches because it leaves both hands free to counter. You can either slip inside or outside of a punch. Slipping inside opens up more targets for you and is the easiest way to get into infighting range, but leaves you open for a punch from the opponent’s other hand. Slipping outside is safer.
Duck: ducking is what to do against hooks and swings. Ducking moves you out of the way of a punch by moving you underneath it. A good practical counter after ducking would be a shot to the gut or the groin. Or after ducking you can pop up with an uppercut. DON’T bend at the waist. Bending at the waist compromises your balance. Bend your knees to get under punches. Lower your head, hunch your shoulders, get your upper body as low as you can WITHOUT bending at the waist. That way, you can use the power of your coiled leg muscles when countering.
Bob & Weave: when you combine the actions of ducking and slipping you get the bob & weave. When you bob and weave you make your head a moving target, thus harder to hit. You also make it hard for your opponent to determine whether you’re going to avoid his punches by ducking or slipping. Bob & weave to get in close to an opponent. Once inside, rip him with power punches. DON’T get into too much of a rhythm when bobbing and weaving that you become predictable. In jailhouse boxing, you combine the bob & weave with your offense. Dip to the right when throwing a left and vice versa.
Block: blocking is the worst way to deal with a punch (other than getting hit) because it involves the blow actually hitting your body but it’s the one you’ll probably use most often. It’s not bad to block, just better to slip and counter when you can. If you’re fast enough you can catch a fist in your hand, but it’s easier to block with your forearm or the outside of your wrist. Body blows should be blocked with your elbows. Punches to the head can be blocked with the shoulders with a minor move of the torso or upper arm.
Parry: a defensive move performed by the rear hand, the hand closest to your face. You're more concerned with redirecting the attack than you are with stopping it. A skilled fighter can redirect a punch into his shoulder or elbow in hopes of injuring the attacker's hand.
The "L": a defensive position where one arm is curled up against the side of the head while the other arm lays horizontally across the body. The result is the arms being in an 'L' formation, hence the name. This puts one arm in position to shield the head and the lower arm in position to block a body blow or jam an uppercut. When timed correctly, the L can even be used to catch an incoming fist. Many boxers use the 'L' in their defense. (Floyd Mayweather, Zab Judah, Evander Holyfield, Bernard Hopkins, just to name a few.)
Closing Gates: a defensive maneuver in which the forearms are closed together to stop or catch a punch. Can be done vertically or horizontally. (Archie Moore, Joe Frazier, George Foreman)
<Two Piece Combos>
Double Jab: two lead jabs thrown in quick succession. The most common use of this is to punch twice at the same target. If a person blocks/dodges a jab to the face he won’t be expecting another punch to his face from the same hand. These should be thrown very fast, very sharp with no hesitation. You can also target two different targets, for instance a jab to the body followed by a jab to the head. If you’re lucky, both punches will land flush, but usually the first punch will set up the second.
The Old 1-2: This is the classic combination, a left jab followed by a straight right. The jab should tip your opponent’s head back... then throw the right at the exposed chin or throat.
The 2-3: a cross followed by a left hook. The 2-3 combo is a great counter as you slip outside the jab, throwing the right hand over the incoming jab then throwing the hook across his face right on the button. Or you can throw it as a "jack" meaning you actually lead with the cross (even though in traditional boxing leading with your right is frowned upon.) Jailhouse Boxing is all about countering and masking movements.
Hooking off the Jab: lead jab followed by a hook with the same hand. These punches should be thrown as close together as possible. This combo is so effective because a person’s natural reaction to a jab is to block it by protecting their face. The hook goes around their guard. The jab sets up the hook.
Jab, Right to the Body: A left jab to head starts off this combo. Move in as you step with the jab. When your opponent’s guard comes up in response to the jab, drop at the waist and pound home a hard straight right to the body. The combination of the drop and the waist twist will put a lot of force behind the right to the body. The solar plexus should be your primary target.
Jab, Uppercut: Same as above, start with lead jab, immediately follow with rear uppercut. This punch is effective to the solar plexus as well as the chin.
Alternating Hooks: a great combination for infighting. You throw one hook after another. The waist twist of one hook, lends power to the waist twist of the following hook. It is two knockout punches chained together. If his hands are high and protecting his face, you can still hit him by opening up your hooks a little. Or you can surprise him by actually using the first hook to knock his arms aside and nailing him with the second. Once you’re inside your opponent’s arms, you can strike either the head or body. Shovel hooks work best in close. If you want to use regular hooks, you can set them up by firing a left shovel to the body and follow with a normal right to the head.
Same Hand Hook & Uppercut: Mike Tyson used this technique. Fire a hook to body, then with the same hand; come straight up the middle with an uppercut. The uppercut usually lands flush and to great effect, because the average fighter will expect the next blow to come from the opposite hand.
Double Uppercut: Another infighting combo. This is like the alternating hooks combination, except you’re firing uppercuts. A good trick for this combo is to come in low with your hands on your head and your elbows tucked against your ribs. Your hands on your head will protect you from blows to the head. If he tries to throw a body shot, try to catch it on your elbow, then come in with an uppercut from the arm that just blocked the shot and follow with an uppercut from the other hand.
Hook to Body, Hook to Head: a right hook to the body followed by a left hook to the head. Tyson once said in an interview that this was his favorite combo.
Left Uppercut, Right Cross: devastating combo. the uppercut lifts the head, exposing the chin for the cross.
<Three Piece Combos>
One-Two-Three: This is an add-on to the ‘old one-two’. Simply end that combination with a lead hook. Left jab. Right cross. Left hook. Classic combination.
Jab-Right-Jab: Same as One Two Three except you end the punch with a lead jab instead of a lead hook. This is a good long distance combo.
Jab-Hook-Right: This is Hooking off the Jab as mentioned above, followed by a right cross, or right hook if you get in close enough. The two consecutive lefts (the jab-hook) set up the right nicely.
Triple Jab: Just as the name implies… This is a FAST combo. Pop. Pop. Pop. The idea is that if you throw three jabs to the same target, at least one of them should land. Another variation is to alternate target, i.e. head-body-head. Remember, this combo is all about speed.
Dempsey Triple: When your opponent leads with a left jab, slip under and inside, counter with a right hook under his heart (to his short ribs), then immediately slam a left hook into his solar plexus, then sway to the right under your opponent’s left and come up with a savage right hook to the head.
Double Shift: From a southpaw stance, throw a right jab to the head. Follow with a left hook but take a full step with the left foot in conjunction with the hook. (So your left foot is now the lead foot after throwing the hook.) Now you’re in traditional stance and in the perfect position to throw your right with its full force. Step forward with this punch also. Shifting your feet with the punches adds a lot of force to them. The idea is to move forward the whole time you’re throwing this combo. If all three punches land, that’s great, but ultimately, the last right in the combo is the only punch you need to land. That punch, with the two shifts leading up to it, will be a knockout punch.
Daniel Marks Combo: When in close, use your lead forearm to create a little space then shoot a punch to the groin with your other hand, and then with your lead hand, throw a hard punch to the side of the thigh. Finish him off with a hook-n-elbow to the face… and if you want, another to the back of the head.