BREAK
Cage Fighters can Break an opponent’s limb, instantly injuring them. [-3 penalty to Attack, Defense and Initiative rolls.]| BODY [+strong] + Skill vs. BREAK Number.
CHOKEOUT
a sleeper hold.
| BODY [+strong] |
roll BODY [+strong] vs. Willpower. If successful, victim is choked out. They lose a turn and the cage fighter gets an entire turn of uncontested attacks.DEFENSE
bonus to Strike, Grapple + Rush Defense.
JOINT LOCK
a limb trapping maneuver. automatic BREAK attempt. | BODY [+strong]
BODY [+strong] damage.
SHOOT
a lunging takedown. victim is taken off his feet and automatic MOUNT.
REFLEX [+quick]MOUNT
Immobilizing move where you’re sitting on top of your victim. Mount can only be used after a Shoot or knockdown.
BODY [+strong] or REFLEX [+precise] to maintain mount.GROUND + POUND
uncontested attack, once a mount is established. | uncontested attack
BODY [+strong] + Skill level damage.STRIKES
punch. kick. elbow. knee. REFLEX [+quick]
BODY [+strong] damageTHAI CLINCH
grabs victim by back of head. Automatic KNEE, if successful. BODY[+strong] | skill level damage bonus to strikes while in clinch.