• HARDCORE | special

    Wrestlers get a Tough bonus.
    Ranks 1 & 2 get +1 bonus.
    Ranks 3 & 4 get +2 bonus.
    Ranks 5 & 6 get +3 bonus.

  • BOMB | grapple

    a move in which a person is lifted into the air and brought forcefully to the ground. [powerbomb. samoan drop. F-1.]
    BODY [+strong]  |
    2d6 damage + BODY [+strong] damage + Knockdown

  • CRUSH | grapple

    the victim is grabbed and squeezed.
    | BODY [+strong] |
    BODY [+strong] damage.

  • CUTTER | grapple

    a move in which the wrestler grabs the opponent’s head and drops to the ground with him. [i.e. Stone Cold Stunner, Diamond Cutter or DDT]
    | BODY [+strong] |
    2d6 + Skill level damage. Stun check + Knockdown

  • DEFENSE

    bonus to Grapple and Dynamic Defense

  • DRIVER | grapple

    a move in which a person is lifted into the air, inverted and driven to the ground head first. [piledriver, brainbuster]
    BODY [+strong]  |
    2d6 damage + opponent’s BODY damage + Knockdown

  • LARIAT | dynamic

    a running strike. if any damage is taken by victim, he is knocked down. | Critical is automatic knockdown.
    REFLEX [+quick] |
    BODY [+strong] damage.

  • SPEAR | dynamic

    running tackle. | Critical is automatic knockdown.
    | REFLEX [+quick] |
    BODY + REFLEX (+quick) damage