BREAK
after applying a lock, a cage fighter can attempt to break a limb. BODY (+Strong) + Skill vs. BREAK.
If successful, opponent is injured. [-3 to attack / defense and initiative rolls.]CLINCH FIGHTING / GROUND + POUND
once a mount or thai clinch is established, all strikes get a Skill level damage bonus. | uncontested attack
BODY [+strong] + Skill level damage.RUSH COUNTER
Cage Fighters get an automatic strike against Botched Rush attacks.
STRIKE / GRAPPLE COUNTER
Brutal Defense against Botched strikes or grapples get an automatic Lock / Break attempt.
Slick Defense against Botched strikes or grapples get an automatic Chokeout attempt.TRANSITION
once a clinch, mount, lock or choke has been established… a cage fighter can move seamlessly between these states without needing to reroll.
CHOKEOUT
a sleeper hold.
| BODY [+strong] |
BODY [+strong] damage | opponent must make Willpower roll vs. BODY [+strong] roll to remain conscious each turn they’re in the choke.
If victim is choked out, they lose a turn and you get an entire turn of uncontested attacks. They wake up next round.DEFENSE
bonus to Strike, Grapple + Rush Defense.
LOCK
a limb trapping maneuver. once a lock is applied, you can go for a Break. | BODY [+strong]
BODY [+strong] damage + automatic Break attempt.
MOUNT
immobilizing hold where attacker is sitting on top of victim.
BODY [+strong] to maintain mount.SHOOT
a lunging takedown. victim is taken off his feet and automatically mounted.
REFLEX [+quick]STRIKES
punches. kicks. elbows. knees. REFLEX [+quick]
BODY [+strong] damageTHAI CLINCH
grabs victim by back of head. BODY[+strong] | skill level damage bonus to strikes while in clinch.