• BREAK

    Cage Fighters can Break an opponent’s limb, instantly injuring them. [-3 penalty to Attack, Defense and Initiative rolls.]BODY [+strong] + Skill vs. BREAK Number.


  • CHOKEOUT

    a sleeper hold.
    | BODY [+strong] |
    roll BODY [+strong] vs. Willpower. If successful, victim is choked out. They lose a turn and the cage fighter gets an entire turn of uncontested attacks.


  • DEFENSE

    bonus to Strike, Grapple + Rush Defense.


  • JOINT LOCK

    a limb trapping maneuver. automatic BREAK attempt. | BODY [+strong]
    BODY [+strong] damage.


  • SHOOT

    a lunging takedown. victim is taken off his feet and automatic MOUNT.
    REFLEX [+quick]


  • MOUNT

    Immobilizing move where you’re sitting on top of your victim. Mount can only be used after a Shoot or knockdown.
    BODY [+strong] or REFLEX [+precise] to maintain mount.


  • GROUND + POUND

    uncontested attack, once a mount is established. | uncontested attack
    BODY [+strong] + Skill level damage.


  • STRIKES

    punch. kick. elbow. knee.  REFLEX [+quick]
    BODY [+strong] damage


  • THAI CLINCH

    grabs victim by back of head. Automatic KNEE, if successful.   BODY[+strong] | skill level damage bonus to strikes while in clinch.