• BREAK

    after applying a lock, a cage fighter can attempt to break a limb. BODY (+Strong) + Skill vs. BREAK.
    If successful, opponent is injured. [-3 to attack / defense and initiative rolls.]


  • CHOKEOUT

    a sleeper hold.
    | BODY [+strong] |
    roll BODY [+strong] vs. Willpower. If successful, victim is choked out. They lose a turn and the cage fighter gets an entire turn of uncontested attacks.


  • DEFENSE

    bonus to Strike, Grapple + Rush Defense.


  • LOCK

    a limb trapping maneuver. once a lock is applied, automatic Break attempt. | BODY [+strong]
    BODY [+strong] damage + automatic Break attempt.


  • MOUNT

    immobilizing hold where attacker is sitting on top of victim.
    BODY [+strong] to maintain mount.


  • GROUND + POUND

    once a mount or thai clinch is established, all strikes get a Skill level damage bonus. | uncontested attack
    BODY [+strong] + Skill level damage.


  • SHOOT

    a lunging takedown. victim is taken off his feet and automatically mounted.
    REFLEX [+quick]


  • STRIKES

    punches. kicks. elbows. knees.  REFLEX [+quick]
    BODY [+strong] damage


  • THAI CLINCH

    grabs victim by back of head.  BODY[+strong] | skill level damage bonus to strikes while in clinch.