• BRUTAL COUNTER

    Lethal Fighters with Brutal defense get automatic throat shot against Botched attacks.

  • FINISHER

    if a Critical throat shot or choke does BREAK damage, victim’s throat is collapsed. Fight over.

  • SLICK COUNTER

    Lethal Fighters with Slick defense get an automatic chokehold against Botched attacks.

  • CHOKE

    Ignores Tough bonus. | can tighten choke each action for damage. | Roll dice. Critical is instant death. Botch means they escaped. Any other result does damage. |
    | BODY [+Strong] | roll automatically locks the hold in. |
    BODY (+Strong) + skill level damage.

  • DEFENSE

    bonus to Strike + Grapple Defense.

  • DISARM

    used to force a weapon from an opponent. Skill level vs. opponent’s weapon skill. On Critical, weapon is turned against attacker or taken.
    | REFLEX (+Precise) |

  • NERVE STRIKE

    targets solar plexus, chin, base of nose or temple.
    | REFLEX (+Precise) |
    BODY (+Strong) damage + Stun Check with skill level penalty

  • SECRET WEAPON

    a hidden object that you use as a weapon. (i.e. Villanelle’s hairpin, Mushizo’s throat needle, Joker’s shoe blade, etc.)
    REFLEX (+Precise) vs. opponent’s MENTAL (+Instinct) |

    skill + 1d6 damage | ignores Tough bonus.

  • THROAT SHOT

    Ignores Tough bonus.
    | REFLEX (+Precise) |
    BODY (+Strong) damage + skill level.