Asshole
you have a unique ability to REALLY piss people off.
🎲 + Willpower vs. Target’s Willpower
-3 to opponent’s attack / defense rolls until the end of the following round. | [can be used once per fight.]Berserker
you can will yourself into a rage, in which you can ignore pain.
Willpower level Damage Reduction bonus until the end of the following round. | [can be used once per fight.]Charmer
People tend to let their guard down around you.
🎲 + Willpower vs. Target’s Willpower.
If successful, opponent loses turn and you get a full turn of uncontested actions. | [can be used once per fight.]Darkside
There’s a darkness within you… be it spiritual, demonic or psychological. Who’s to say?
+3 additional points to distribute among your Perks at Character Creation. | [Each perk has a cap of +4 ]Focus
you can sharpen your perception / reaction to a razor’s edge.
automatically dodge ANY attack – even criticals. | [can be used once per fight.]Intimidating
you make people VERY nervous.
Your opponents lose ONE action per turn when fighting you. If they only have one action, then all attacks against you suffer a -1 penalty. | [passive]Paranoid
you are abnormally aware of your surroundings.
+1 bonus to Defense numbers and instinct. | [passive]SadoMasochist
you love inflicting and taking damage.
Whenever you inflict or take BREAK damage, you get a +3 bonus on all rolls and damage until the end of the following round. [After that, penalties will kick in if you’re the injured party.]Savant
You have exceptional aptitude in a skill of your choice.
Gain a permanent +1 rank increase to one of your existing skills. | [passive]ToughGuy
The name says it all.
+2 Tough Bonus. | [passive]
NATURAL | QUIRKS
Quirks aren’t really abilities, but personality traits. As such, they don’t have a rank number. Some are permanent bonuses you receive at character creation. Others are situational and give you a temporary bonus… or give your opponent a temporary penalty.