• Asshole

    you have a unique ability to REALLY piss people off.
    🎲 + MENTAL (+willpower) vs. Target’s MENTAL (+willpower)
    Your victims receive a –3 penalty to attack / defense rolls and a +3 damage bonus until the end of the following round.
    [can be used once per fight.]

  • Berserker

    you can will yourself into a rage, in which you can ignore pain.
    +3 Tough and Willpower.  You can maintain this state until the end of the following round.
    [can be used once per fight.]

  • Creepy

    you can instill paralyzing fear in a person.
    🎲 + MENTAL (+willpower) vs. Target’s MENTAL ( +willpower). If successful, they are too scared to act. (treat as stun)
    [can be used once per fight.]

  • Darkside

    There’s a darkness within you… be it spiritual, demonic or psychological. Who’s to say?
    +3 additional points to distribute among your Perks.
    Each perk has a cap of +4 [passive]

  • Focus

    you can sharpen your perception / reaction to a razor’s edge.
    automatically dodge ANY attack – even criticals.
    [can be used once per fight.]

  • Manipulator

    you have a disturbing level of control over people.
    🎲 + MENTAL (+willpower) vs. Target’s MENTAL (+willpower)
    If your result is higher, they are susceptible to a non-life threatening command. lasts one turn.
    [Can be used once per fight.]

  • Paranoid

    you are abnormally aware of your surroundings.
    +1 bonus to defense number and instinct. [passive]

  • SadoMasochist

    you love inflicting and taking damage.
    Whenever you inflict or take BREAK damage, you get a +3 bonus on all rolls and damage until the end of the following round.
    [After that, penalties will kick in if you’re the injured party.]  

  • Savant

    You have exceptional aptitude in a skill of your choice.
    Gain a permanent +1 rank increase to one of your existing skills. [passive]

  • ToughGuy

    The name says it all.
    +1 Tough Bonus. [passive]