Asshole
you have a unique ability to REALLY piss people off.
+ MENTAL (+willpower) vs. Target’s MENTAL (+willpower)
Your victims receive a –3 penalty to attack / defense rolls and a +3 damage bonus until the end of the following round.
[can be used once per fight.]Berserker
you can will yourself into a rage, in which you can ignore pain.
+3 Tough and Willpower. You can maintain this state until the end of the following round.
[can be used once per fight.]Creepy
you can instill paralyzing fear in a person.
+ MENTAL (+willpower) vs. Target’s MENTAL ( +willpower). If successful, they are too scared to act. (treat as stun)
[can be used once per fight.]Darkside
There’s a darkness within you… be it spiritual, demonic or psychological. Who’s to say?
+3 additional points to distribute among your Perks.
Each perk has a cap of +4 [passive]Focus
you can sharpen your perception / reaction to a razor’s edge.
automatically dodge ANY attack – even criticals.
[can be used once per fight.]Manipulator
you have a disturbing level of control over people.
+ MENTAL (+willpower) vs. Target’s MENTAL (+willpower)
If your result is higher, they are susceptible to a non-life threatening command. lasts one turn.
[Can be used once per fight.]Paranoid
you are abnormally aware of your surroundings.
+1 bonus to defense number and instinct. [passive]SadoMasochist
you love inflicting and taking damage.
Whenever you inflict or take BREAK damage, you get a +3 bonus on all rolls and damage until the end of the following round.
[After that, penalties will kick in if you’re the injured party.]Savant
You have exceptional aptitude in a skill of your choice.
Gain a permanent +1 rank increase to one of your existing skills. [passive]ToughGuy
The name says it all.
+1 Tough Bonus. [passive]