BLINK
move instantaneously from one place to another.
Automatically dodge ANY attack – even criticals – AND instantly ends opponent’s turn.[can be cast once for every 2 Spell Levels per fight.]
CRYO
project an icy blast.
🎲 + REFLEX (+precise) vs Dodge. [ignores Tough]* If successful, victim’s Attack and Defense Numbers are reduced by Spell Level Rank until next turn.• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage[can be cast once per fight.]
DIM
ability to make yourself hard to see.
Roll Willpower vs. your opponent’s Instinct. | If successful, ranks 1 & 2 get one uncontested attack. ranks 3 & 4 get two uncontested attacks. ranks 5 & 6 get three attacks… the particulars of how this ability work are up to you.[can be cast once per fight.]
ELECTRO
magically produce lightning.
🎲 + *REFLEX(+precise) vs. Dodge Number [ignores Tough]* Opponent must make Stun check vs Damage number.
• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage
[can be cast once per fight.]
FERAL
transform into a beast.
+2 BODY and +1 to Strong, Tough and Instinct. You also gain a bite / claw attack that deals 1d6 damage per 2 Spell Levels. You can maintain this form for Spell Level number of rounds.[can be used once per fight.]
GLITCH
the ability to bend time… hack reality.
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- Overclock – gain an additional action. [automatic] | available at Rank 1
- Lag – opponent loses an action… If opponent only has one action to begin with, he suffers rank level penalty. [automatic] | available at Rank 2
- Pause – opponent loses a turn. You get one turn of uncontested attacks. [usable once per fight.] | available at Rank 3 & 4. Usable once and twice respectively per fight.
🎲 + Willpower vs opponent’s Willpower . - Undo – undo previous round of combat and any damage accumulated that round.
[usable once per fight.] | available at Rank 5 - Rage Quit – ability to reset entire fight. Both parties regain all of their Hit Points and fight starts anew.
[usable once per fight.] | available at Rank 6
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HEAL
replenish your life force.
You may spend one action per match to restore some of your Life Points… and heal injuries.
• Ranks 1 & 2: you can restore 25%.
• Ranks 3 & 4: you can restore 50%
• Ranks 5 & 6: you can restore 75%.[can be cast once per fight.]
JINX
inflict bad luck on a person.
🎲 + Willpower vs. Target’s Willpower.
[If successful, all of the victim’s Die Rolls are negative. | Effect lasts one round for every two spell levels.[can be cast once per fight.]
LUCK
change your luck for the better.
All of your Die Rolls are positive while this spell is in effect.
| Effect lasts for Spell Level rounds. [can be cast once per fight.]OBEY
impose your will on a person, temporarily making them subject to your commands.
🎲 + MENTAL (+willpower) vs Target’s MENTAL (+willpower) If successful, victim is completely under the caster’s control and loses their next turn.
[can be cast once per every 2 Spell Levels.]PYRO
spontaneously produce searing heat.
🎲 + Willpower vs. Dodge [ignores Tough] | Attack continues to do damage the next round too.
• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage
[can be cast once per fight.]
SPIT
expel a mysterious substance / object from your mouth. You decide the specifics, but you must choose one effect for this spell.
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- daze: 🎲 + Willpower vs Dodge
- Ranks 1 & 2: one uncontested turn
- Ranks 3 & 4: two uncontested turns
- Ranks 5 & 6: three uncontested turns
- daze: 🎲 + Willpower vs Dodge
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- object: 🎲 + Willpower vs Dodge
- Ranks 1 & 2: Rank level + 1d6 damage
- Ranks 3 & 4: Rank level + 2d6 damage
- Ranks 5 & 6: Rank level + 3d6 damage
- object: 🎲 + Willpower vs Dodge
[can be cast once per fight.]
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VESSEL
allow a higher power to take control of your body.
+2 bonus to all Biometrics, +5 bonus to damage reduction. Possession lasts Spell Level number of rounds.
[usable once per battle]
MAGIC | SPELLS
Magic spells allow you to do amazing feats with your body, create matter and effect actual gameplay mechanics.
Magic is physically and mentally exhausting, thus most spells can only be cast once per fight.