BLINK
move instantaneously from one place to another.
Automatically dodge ANY attack – even criticals – AND instantly ends opponent’s turn.[can be cast once for every 2 Spell Levels per fight.]
CRYO
project an icy blast.
🎲 + REFLEX (+precise) vs Dodge. [ignores Tough]* If successful, victim’s Attack and Defense Numbers are reduced by Spell Level Rank until next turn.• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage[can be cast once per fight.]
DIM
ability to make yourself hard to see.
Opponent must roll MENTAL (+instinct) vs. your MENTAL (+willpower) in order to attack or defend against you.
| Effect lasts one round for every 2 Spell Levels.[can be cast once per fight.]
ELECTRO
magically produce lightning.
🎲 + *REFLEX(+precise) vs. Dodge Number [ignores Tough]* Opponent must make Stun check vs Damage number.
• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage
[can be cast once per fight.]
FERAL
transform into a beast.
+2 BODY and +1 to Strong, Tough and Instinct. You also gain a bite / claw attack that deals 1d6 damage per 2 Spell Levels. You can maintain this form for one round for every two Spell Levels.[can be used once per fight.]
GLITCH
the magic of bending time.
-
- Accelerate – gain an additional action. [automatic]
- Decelerate – opponent loses an action.
[usable once for every 2 Spell Level times per fight.]
🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower). - Pause – freezes opponent and you get an additional round of attacks. [usable once per fight.]
🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower) .
[can only be used at spell level 4 or above.] - Rewind – can undo previous round of combat and any damage accumulated that round.
[usable once per fight.]
🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower).
[can only be used at spell level 6.]
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HEAL
replenish your life force.
You may spend one action per match to restore some of your Life Points… and heal injuries.
• Ranks 1 & 2: you can restore 25%.
• Ranks 3 & 4: you can restore 50%
• Ranks 5 & 6: you can restore 75%.[can be cast once per fight.]
JINX
inflict bad luck on a person.
🎲 + Willpower vs. Target’s Willpower.
[If successful, all of the victim’s Die Rolls are negative. | Effect lasts one round for every two spell levels.[can be cast once per fight.]
LUCK
change your luck for the better.
All of your Die Rolls are positive while this spell is in effect.
| Effect lasts for Spell Level rounds. [can be cast once per fight.]OBEY
impose your will on a person, temporarily making them subject to your commands.
🎲 + MENTAL (+willpower) vs Target’s MENTAL (+willpower) If successful, victim is completely under the caster’s control and loses their next turn.
[can be cast once per every 2 Spell Levels.]PYRO
spontaneously produce searing heat.
🎲 + Willpower vs. Dodge [ignores Tough] | Attack continues to do damage the next round too.
• Ranks 1 & 2: Rank level + 1d6 damage
• Ranks 3 & 4: Rank level + 2d6 damage
• Ranks 5 & 6: Rank level + 3d6 damage
[can be cast once per fight.]
SPIT
expel a mysterious substance / object from your mouth. You decide the specifics, but you must choose one effect for this spell.
-
- daze: 🎲 + Willpower vs Dodge
- Ranks 1 & 2: one uncontested turn
- Ranks 3 & 4: two uncontested turns
- Ranks 5 & 6: three uncontested turns
- daze: 🎲 + Willpower vs Dodge
-
- object: 🎲 + Willpower vs Dodge
- Ranks 1 & 2: Rank level + 1d6 damage
- Ranks 3 & 4: Rank level + 2d6 damage
- Ranks 5 & 6: Rank level + 3d6 damage
- object: 🎲 + Willpower vs Dodge
[can be cast once per fight.]
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VESSEL
allow a higher power to take control of your body.
+2 bonus to all Biometrics, +5 bonus to damage reduction. Possession lasts Spell Level number of rounds.
[usable once per battle]