• BLINK

    move instantaneously from one place to another.
    Automatically dodge ANY attack – even criticals – AND instantly ends opponent’s turn.

    [can be cast once for every 2 Spell Levels per fight.]

  • CRYO

    project an icy blast.
    🎲 + REFLEX (+precise) vs Dodge. [ignores Tough]*
If successful, victim’s Attack and Defense Numbers are reduced by Spell Level Rank until next turn. 

    • Ranks 1 & 2: Rank level + 1d6 damage
    • Ranks 3 & 4: Rank level + 2d6 damage
    • Ranks 5 & 6: Rank level + 3d6 damage

    [can be cast once per fight.]

  • DIM

    ability to make yourself hard to see.
    Opponent must roll MENTAL (+instinct) vs. your MENTAL (+willpower)  in order to attack or defend against you.
    |
    Effect lasts one round for every 2 Spell Levels. 

    [can be cast once per fight.]

  • ELECTRO

    magically produce lightning.
    🎲 + *REFLEX(+precise) vs. Dodge Number [ignores Tough]*
Opponent must make Stun check vs Damage number.
    • Ranks 1 & 2: Rank level + 1d6 damage
    • Ranks 3 & 4: Rank level + 2d6 damage
    • Ranks 5 & 6: Rank level + 3d6 damage

    [can be cast once per fight.]

  • FERAL

    transform into a beast.
    +2 BODY and +1 to Strong, Tough and Instinct. You also gain a bite / claw attack that deals 1d6 damage per 2 Spell Levels. You can maintain this form for one round for every two Spell Levels.

    [can be used once per fight.]

  • GLITCH

    the magic of bending time.

      • Accelerate gain an additional action.  [automatic]
      • Decelerate opponent loses an action.
        [usable once for every 2 Spell Level times per fight.]
        🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower).
      • Pause freezes opponent and you get an additional round of attacks. [usable once per fight.]
        🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower) .
        [can only be used at spell level 4 or above.]
      • Rewind can undo previous round of combat and any damage accumulated that round.
        [usable once per fight.]
        🎲 + MENTAL (+willpower) vs opponent’s MENTAL (+willpower).
        [can only be used at spell level 6.]
  • HEAL

    replenish your life force.
    You may spend one action per match to restore some of your Life Points… and heal injuries.
    • Ranks 1 & 2: you can restore 25%.
    • Ranks 3 & 4: you can restore 50%
    • Ranks 5 & 6:  you can restore 75%.

    [can be cast once per fight.]

  • JINX

    inflict bad luck on a person.
    🎲 + Willpower vs. Target’s Willpower.
    [If successful, all of the victim’s Die Rolls are negative.
    | Effect lasts one round for every two spell levels.

    [can be cast once per fight.]

  • LUCK

    change your luck for the better.
    All of your Die Rolls are positive while this spell is in effect.
    | Effect lasts for Spell Level rounds. [can be cast once per fight.]

  • OBEY

    impose your will on a person, temporarily making them subject to your commands.
    🎲 + MENTAL (+willpower) vs Target’s MENTAL (+willpower)
If successful, victim is completely under the caster’s control and loses their next turn.
    [can be cast once per every 2 Spell Levels.]

  • PYRO

    spontaneously produce searing heat.  
    🎲 + Willpower vs. Dodge [ignores Tough] |
Attack continues to do damage the next round too.
    • Ranks 1 & 2:
    Rank level + 1d6 damage
    Ranks 3 & 4: Rank level + 2d6 damage
    • Ranks 5 & 6: Rank level + 3d6 damage

    [can be cast once per fight.]

  • SPIT

    expel a mysterious substance / object from your mouth. You decide the specifics, but you must choose one effect for this spell.

      • daze: 🎲 + Willpower vs Dodge

        • Ranks 1 & 2: one uncontested turn
        • Ranks 3 & 4: two uncontested turns

        • Ranks 5 & 6: three uncontested turns
      •  object:  🎲 + Willpower vs Dodge

        • Ranks 1 & 2: Rank level + 1d6 damage

        • Ranks 3 & 4: Rank level + 2d6 damage

        • Ranks 5 & 6: Rank level + 3d6 damage

    [can be cast once per fight.]

  • VESSEL

    allow a higher power to take control of your body.
    +2 bonus to all Biometrics, +5 bonus to damage reduction. Possession lasts Spell Level number of rounds.
    [usable once per battle]