IMPROMPTU WEAPON
ability to use environmental objects as weapons. (chairs, bottles, etc.)
| REFLEX [+Quick] |
skill level + 1d6 damageDEFENSE
bonus to Strike Defense.
GRAB
setup move for throw or strike.
| BODY [+Strong] |
grab gets free follow up strike or throw.
strike: BODY [+Strong] damage
throw: BODY [+Strong] + 2d6 damageHAYMAKER
a wild roundhouse punch | -2 to hit | double damage.
STRIKE
punch. kick.
| REFLEX [+Quick] |
BODY (+Strong) damageTACKLE
a rushing attack in which you collide with your opponent.
| REFLEX [+Quick] |
BODY [+Strong] + REFLEX [+Quick] damage