• IMPROMPTU WEAPON

    ability to use environmental objects as weapons. (chairs, bottles, etc.)
    | REFLEX [+Quick] |
    skill level + 1d6 damage 


  • DEFENSE

    bonus to Strike Defense.


  • GRAB

    setup move for throw or strike.
    BODY [+Strong] |
    grab gets free follow up strike or throw.
    strike: BODY [+Strong] damage
    throw
    : BODY [+Strong] + 2d6 damage


  • HAYMAKER

    a wild roundhouse punch | -2 to hit | double damage.


  • STRIKE

    punch. kick.
    | REFLEX [+Quick] |
    BODY (+Strong) damage


  • TACKLE

    a rushing attack in which you collide with your opponent.
    REFLEX [+Quick] |
    BODY [+Strong] + REFLEX [+Quick] damage