{"id":983,"date":"2024-11-07T19:00:12","date_gmt":"2024-11-07T19:00:12","guid":{"rendered":"https:\/\/invisibleinkgraphics.com\/critical\/?page_id=983"},"modified":"2026-03-22T15:40:55","modified_gmt":"2026-03-22T15:40:55","slug":"combat","status":"publish","type":"page","link":"https:\/\/invisibleinkgraphics.com\/critical\/combat\/","title":{"rendered":"Combat"},"content":{"rendered":"<div id='full_slider_1'  class='avia-fullwidth-slider main_color avia-shadow   avia-builder-el-0  el_before_av_one_fifth  avia-builder-el-first   container_wrap sidebar_right'  >\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-10p6hj-86cbd3e032bc4f662dfce7767da63943\">\n#top #wrap_all .avia-slideshow .av-slideshow-caption.av-10p6hj-86cbd3e032bc4f662dfce7767da63943__0 .avia-caption-title{\ncolor:#eeee22;\n}\n<\/style>\n<div  class='avia-slideshow av-10p6hj-86cbd3e032bc4f662dfce7767da63943 avia-slideshow-featured av_slideshow_full avia-slide-slider av-slideshow-ui av-control-default av-slideshow-manual av-loop-once av-loop-manual-endless av-default-height-applied   avia-slideshow-1' data-slideshow-options=\"{&quot;animation&quot;:&quot;slide&quot;,&quot;autoplay&quot;:false,&quot;loop_autoplay&quot;:&quot;once&quot;,&quot;interval&quot;:5,&quot;loop_manual&quot;:&quot;manual-endless&quot;,&quot;autoplay_stopper&quot;:false,&quot;noNavigation&quot;:false,&quot;bg_slider&quot;:false,&quot;keep_padding&quot;:false,&quot;hoverpause&quot;:false,&quot;show_slide_delay&quot;:0}\"  itemprop=\"image\" itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/ImageObject\" ><ul class='avia-slideshow-inner ' style='padding-bottom: 28.666666666667%;'><li  class='avia-slideshow-slide av-10p6hj-86cbd3e032bc4f662dfce7767da63943__0  av-single-slide slide-1 slide-odd'><div data-rel='slideshow-1' class='avia-slide-wrap '   ><div class='av-slideshow-caption av-10p6hj-86cbd3e032bc4f662dfce7767da63943__0 caption_fullwidth caption_bottom'><div class=\"container caption_container\"><div class=\"slideshow_caption\"><div class=\"slideshow_inner_caption\"><div class=\"slideshow_align_caption\"><h2 class='avia-caption-title '  itemprop=\"name\" >COMBAT<\/h2><div class='avia-caption-content av_inherit_color'  itemprop=\"description\" ><p>Let&#8217;s get ready to rumble&#8230;<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div><img decoding=\"async\" fetchpriority=\"high\" class=\"wp-image-1185 avia-img-lazy-loading-not-1185\"  src=\"https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?resize=1500%2C430&ssl=1\" width=\"1500\" height=\"430\" title='Untitled' alt=''  itemprop=\"thumbnailUrl\" srcset=\"https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?w=1500&amp;ssl=1 1500w, https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?resize=300%2C86&amp;ssl=1 300w, https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?resize=1030%2C295&amp;ssl=1 1030w, https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?resize=768%2C220&amp;ssl=1 768w, https:\/\/i0.wp.com\/invisibleinkgraphics.com\/critical\/wp-content\/uploads\/2025\/01\/Untitled.png?resize=705%2C202&amp;ssl=1 705w\" sizes=\"(max-width: 1500px) 100vw, 1500px\" \/><div class='av-section-color-overlay' style='opacity: 0.5; background-color: #000000; background-image: url(https:\/\/invisibleinkgraphics.com\/critical\/wp-content\/themes\/enfold\/images\/background-images\/dots-mini-light.png); background-repeat: repeat;'><\/div><\/div><\/li><\/ul><\/div><\/div><div id='after_full_slider_1'  class='main_color av_default_container_wrap container_wrap sidebar_right'  ><div class='container av-section-cont-open' ><div class='template-page content  av-content-small alpha units'><div class='post-entry post-entry-type-page post-entry-983'><div class='entry-content-wrapper clearfix'>\n<div  class='flex_column av-qomjr-b807594dd63abf1762452879f245acd4 av_one_fifth  avia-builder-el-1  el_after_av_slideshow_full  el_before_av_three_fifth  avia-builder-el-first  first flex_column_div  '     ><\/div>\n<div  class='flex_column av-m18bb-86b36312570211a30d862a795a7dfa9d av_three_fifth  avia-builder-el-2  el_after_av_one_fifth  avia-builder-el-last  flex_column_div  '     ><p>\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-m37q2y8y-44f8dc7afa0311937055f3ce92220b2d\">\n#top .av-special-heading.av-m37q2y8y-44f8dc7afa0311937055f3ce92220b2d{\npadding-bottom:10px;\n}\nbody .av-special-heading.av-m37q2y8y-44f8dc7afa0311937055f3ce92220b2d .av-special-heading-tag .heading-char{\nfont-size:25px;\n}\n.av-special-heading.av-m37q2y8y-44f8dc7afa0311937055f3ce92220b2d .av-subheading{\nfont-size:15px;\n}\n<\/style>\n<div  class='av-special-heading av-m37q2y8y-44f8dc7afa0311937055f3ce92220b2d av-special-heading-h3  avia-builder-el-3  el_before_av_hr  avia-builder-el-first '><h3 class='av-special-heading-tag '  itemprop=\"headline\"  >COMBAT BASICS<\/h3><div class=\"special-heading-border\"><div class=\"special-heading-inner-border\"><\/div><\/div><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-m37qjaay-169a2005c1570c9ac3f9847583009e32\">\n#top .hr.hr-invisible.av-m37qjaay-169a2005c1570c9ac3f9847583009e32{\nheight:10px;\n}\n<\/style>\n<div  class='hr av-m37qjaay-169a2005c1570c9ac3f9847583009e32 hr-invisible  avia-builder-el-4  el_after_av_heading  el_before_av_textblock '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n<section  class='av_textblock_section av-m37nw1t4-c3435a3d5fef746fbff4cc0738f51f1a '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><h3><span style=\"font-weight: 400;\">Every attack in Critical Beatdown is either a <\/span><span style=\"font-weight: 400; color: #ffff00;\">striking attack<\/span><span style=\"font-weight: 400;\">, <\/span><span style=\"font-weight: 400; color: #ffff00;\">grappling attack<\/span><span style=\"font-weight: 400;\">\u00a0or <\/span><span style=\"font-weight: 400; color: #ffff00;\">dynamic attack<\/span><span style=\"font-weight: 400;\">.<\/span><\/h3>\n<hr \/>\n<p><em>A <strong>strike <\/strong>is an attempt to hit your opponent with hands, feet, elbows, knees, claws, etc.<\/em><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Strikes use your <\/span><b>REFLEX<\/b><span style=\"font-weight: 400;\"> stat.<\/span><\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Basic strikes get a bonus from your <\/span><b>Quick<\/b><span style=\"font-weight: 400;\"> perk to hit.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Targeted strikes [strikes aimed at the groin, eyes, throat, etc.] get a bonus from <\/span><b>Precise<\/b><span style=\"font-weight: 400;\">.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<p><em><span style=\"font-weight: 400;\">A <\/span><b>grapple <\/b><span style=\"font-weight: 400;\">is any attack that requires you to grab your opponent.<\/span> <\/em><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Grapples use your <\/span><b>BODY<\/b><span style=\"font-weight: 400;\"> stat.<\/span><\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Grapples get a bonus from your <\/span><b>Strong<\/b><span style=\"font-weight: 400;\"> perk.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr \/>\n<p><em><span style=\"font-weight: 400;\">A <\/span><b>dynamic attack<\/b><span style=\"font-weight: 400;\"> is an explosive, sudden, unorthodox attack meant to catch an opponent off guard.<br \/>\n[jump kicks, tackles, acrobatic moves, sweeps, headbutts, bites, foreign objects, etc.]<\/span><\/em><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Dynamic attacks use your <\/span><b>REFLEX<\/b><span style=\"font-weight: 400;\"> stat.<\/span><\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Dynamic attacks get a bonus from <\/span><b>Quick<\/b><span style=\"font-weight: 400;\"> perk.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div><\/section><br \/>\n<div  class='hr av-89erz-a0d7aec941e2a187a4f73baefb6bb382 hr-default  avia-builder-el-6  el_after_av_textblock  el_before_av_heading '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-m37q2f41-dc5f46678c23d5c391260490900ad501\">\n#top .av-special-heading.av-m37q2f41-dc5f46678c23d5c391260490900ad501{\npadding-bottom:10px;\n}\nbody .av-special-heading.av-m37q2f41-dc5f46678c23d5c391260490900ad501 .av-special-heading-tag .heading-char{\nfont-size:25px;\n}\n.av-special-heading.av-m37q2f41-dc5f46678c23d5c391260490900ad501 .av-subheading{\nfont-size:15px;\n}\n<\/style>\n<div  class='av-special-heading av-m37q2f41-dc5f46678c23d5c391260490900ad501 av-special-heading-h2  avia-builder-el-7  el_after_av_hr  el_before_av_textblock '><h2 class='av-special-heading-tag '  itemprop=\"headline\"  >FIGHT!<\/h2><div class=\"special-heading-border\"><div class=\"special-heading-inner-border\"><\/div><\/div><\/div><br \/>\n<section  class='av_textblock_section av-m3mdem59-0ce823faa09ff870911863ba67abb3bb '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><p><em><strong>Roll initiative to see who acts first.<\/strong> Roll 2d6 [one positive. one negative.]<\/em><\/p>\n<ul>\n<li>Add this result to each fighter&#8217;s <strong>REFLEX [+quick]<\/strong>. The highest number acts first.<\/li>\n<li>In the event of a tie, the fighter with the highest <strong>REFLEX [+quick]<\/strong> wins.<\/li>\n<li>Whoever wins initiative chooses an <strong>action.\u00a0<\/strong>An action can be making an attack, using an ability, drawing a weapon, getting up, etc.<\/li>\n<li><strong>You get one action for every 3 points of REFLEX [+quick]<\/strong> you have. Once you&#8217;ve used up all your actions, your <strong>turn<\/strong> is complete.<\/li>\n<li>Then your opponent takes his turn and uses all his available actions.<\/li>\n<li>Once all combatants have completed their respective turn, the <strong>round<\/strong> is complete.<\/li>\n<\/ul>\n<\/div><\/section><br \/>\n<div  class='hr av-fwc5j-27560c18128ac71658f76e143da57aac hr-default  avia-builder-el-9  el_after_av_textblock  el_before_av_heading '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-6xxo7-add110cd5b6285eab5e3fc44e06c8359\">\n#top .av-special-heading.av-6xxo7-add110cd5b6285eab5e3fc44e06c8359{\npadding-bottom:10px;\n}\nbody .av-special-heading.av-6xxo7-add110cd5b6285eab5e3fc44e06c8359 .av-special-heading-tag .heading-char{\nfont-size:25px;\n}\n.av-special-heading.av-6xxo7-add110cd5b6285eab5e3fc44e06c8359 .av-subheading{\nfont-size:15px;\n}\n<\/style>\n<div  class='av-special-heading av-6xxo7-add110cd5b6285eab5e3fc44e06c8359 av-special-heading-h2  avia-builder-el-10  el_after_av_hr  el_before_av_hr '><h2 class='av-special-heading-tag '  itemprop=\"headline\"  >MAKING ATTACKS<\/h2><div class=\"special-heading-border\"><div class=\"special-heading-inner-border\"><\/div><\/div><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-m37qjr5q-e23ed997d28353a8ada952997c0ce567\">\n#top .hr.hr-invisible.av-m37qjr5q-e23ed997d28353a8ada952997c0ce567{\nheight:10px;\n}\n<\/style>\n<div  class='hr av-m37qjr5q-e23ed997d28353a8ada952997c0ce567 hr-invisible  avia-builder-el-11  el_after_av_heading  el_before_av_textblock '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n<section  class='av_textblock_section av-m37oa4rl-b2cbc4482dff6ffb567097685b5c59fc '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><p><span style=\"font-weight: 400;\">To make an attack, decide which move you want to use, and combine that move\u2019s <\/span><b>Fighting Style Rank<\/b><span style=\"font-weight: 400;\"> + the corresponding <\/span><b>Biometric Stat<\/b><span style=\"font-weight: 400;\"> + corresponding <\/span><b>Perk <\/b><span style=\"font-weight: 400;\">+ any applicable bonuses. This number is your<\/span> <b>Attack Number<\/b><b>.<\/b><\/p>\n<hr \/>\n<p><b><i>Example<\/i><\/b><i><span style=\"font-weight: 400;\">:<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Tyson is a Boxing <\/span><\/i><b><i>Master<\/i><\/b><i><span style=\"font-weight: 400;\"> [giving him a rank of <\/span><\/i><b><i>6<\/i><\/b><i><span style=\"font-weight: 400;\">]. One of his <\/span><\/i><b><i>signature moves<\/i><\/b><i><span style=\"font-weight: 400;\"> is Punch [which gives him a <\/span><\/i><b><i>+3<\/i><\/b><i><span style=\"font-weight: 400;\"> bonus]. His REFLEX is Very Good [<\/span><\/i><b><i>5<\/i><\/b><i><span style=\"font-weight: 400;\">] and he has the Quick Perk [which is a <\/span><\/i><b><i>+2 <\/i><\/b><i><span style=\"font-weight: 400;\">bonus]. Combine these numbers for a total of <\/span><\/i><b><i>16<\/i><\/b><i><span style=\"font-weight: 400;\">.<br \/>\n<\/span><\/i><b><i>His Attack Number for Punches is<\/i><\/b> <b><i>16<\/i><\/b><i><span style=\"font-weight: 400;\">.<\/span><\/i><\/p>\n<hr \/>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Roll 2d6. One die positive. One die negative<\/b><span style=\"font-weight: 400;\">. This normally results in a number between -5 and +5.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Add this result to your Attack Number<\/b><span style=\"font-weight: 400;\">. If the number <\/span><b>equals or exceeds<\/b><span style=\"font-weight: 400;\"> your opponent\u2019s <\/span><b>Defense Number<\/b><span style=\"font-weight: 400;\">, the attack is successful.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">There are two exceptions: <\/span><b>Snake Eyes<\/b><span style=\"font-weight: 400;\"> and <\/span><b>Double 6\u2019s<\/b><b>.<\/b><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Snake Eyes<\/b><span style=\"font-weight: 400;\"> is a <\/span><b>Botch<\/b><span style=\"font-weight: 400;\">. You\u2019ve completely missed your chance to attack.\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Automatic failure.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Instantly ends turn.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Opponent gets automatic <\/span><b>uncontested attack<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><b>Double 6\u2019s<\/b><span style=\"font-weight: 400;\"> is a <\/span><b>Critical<\/b><span style=\"font-weight: 400;\"> success.\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Double damage. [Don\u2019t double the Skill Level bonus on moves that get that bonus.]<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Roll 2d6 [both positive] and add that number to the damage.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">If you roll a Critical on a stunning move, your opponent is automatically Stunned.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div><\/section><br \/>\n<section  class='av_textblock_section av-mn143tj8-cb05a25cc0dcafd6c92b6df173f2af1c '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><p><strong>CRITICAL HIT DAMAGE<\/strong><\/p>\n<p>When you roll a Critical Hit (Double 6&#8217;s), calculate damage as follows:<\/p>\n<ol>\n<li>Add +1 to your biometric stat multiplier:<br \/>\n\u2022 Regular attacks (1\u00d7 BODY\/REFLEX) become (2\u00d7 BODY\/REFLEX)<br \/>\n\u2022 HAYMAKER (2\u00d7 BODY) becomes (3\u00d7 BODY)<br \/>\n\u2022 Other multiplier moves follow the same pattern<\/li>\n<li>Add all other modifiers normally:<br \/>\n\u2022 Perks (Strong, Quick, Precise, etc.)<br \/>\n\u2022 Margin of success<br \/>\n\u2022 Signature move bonuses<br \/>\n\u2022 Enhancement bonuses<\/li>\n<li>Roll 2d6 (both dice positive) and add to total<\/li>\n<\/ol>\n<p><strong><em>Example:<\/em><\/strong><br \/>\n<em>&#8211; Regular Punch: &#8211; Normal: BODY 5 + Strong 2 + margin 3 = 10 damage <\/em><br \/>\n<em>&#8211; Critical: (BODY 5 \u00d7 2) + Strong 2 + margin 3 + 2d6 (7) = 22 damage <\/em><\/p>\n<p><strong><em>Example <\/em><\/strong><br \/>\n<em>&#8211; HAYMAKER: &#8211; Normal: (BODY 5 \u00d7 2) + Strong 2 + margin 3 = 15 damage <\/em><br \/>\n<em>&#8211; Critical: (BODY 5 \u00d7 3) + Strong 2 + margin 3 + 2d6 (7) = 27 damage<\/em><\/p>\n<\/div><\/section><br \/>\n<div  class='hr av-k7u5b-9742488df0bf177bed9b7ff4b4bb2565 hr-default  avia-builder-el-14  el_after_av_textblock  el_before_av_textblock '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n<section  class='av_textblock_section av-mjxpj3e2-c17b82e51eecd4280ae2adbd4a4d6164 '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><p><span style=\"font-weight: 400;\">An Attack has to <strong>equal or exceed<\/strong> the opponent\u2019s Defense Number for that type of attack [strike, grapple, rush]. For instance, if your opponent has a Strike Defense of 15, you have to roll a 15 or better to hit them with a strike.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">If you<strong> match the number<\/strong> exactly, the attack does its <strong>regular amount of damage<\/strong>.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">If you <strong>exceed<\/strong> <strong>the number<\/strong>, you get an <strong>extra point of damage for every point over<\/strong> the Defense Number.<\/span><\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">This can lead to pretty substantial damage in some cases which brings us to\u2026<\/span><\/i><\/p>\n<hr \/>\n<h2>DAMAGE EFFECTS<\/h2>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\">When you land an attack, the damage you deal can trigger special effects based on your opponent&#8217;s thresholds.<\/p>\n<hr \/>\n<h3 class=\"text-text-100 mt-2 -mb-1 text-base font-bold\">STUN<\/h3>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>If a single attack deals damage equal to or exceeding your opponent&#8217;s STUN value, they are stunned.<\/strong><\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>STUN Threshold:<\/strong> BODY(+Tough) + Willpower<\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>When Stunned:<\/strong><\/p>\n<ul class=\"&#091;li_&#038;&#093;:mb-0 &#091;li_&#038;&#093;:mt-1.5 &#091;li_&#038;&#093;:gap-1.5 &#091;&#038;:not(:last-child)_ul&#093;:pb-1 &#091;&#038;:not(:last-child)_ol&#093;:pb-1 list-disc flex flex-col gap-2 pl-8 mb-3\">\n<li class=\"whitespace-normal break-words pl-2\">You get an immediate <strong>uncontested follow-up attack<\/strong><\/li>\n<li class=\"whitespace-normal break-words pl-2\">If you already had an additional action remaining, that action is now uncontested<\/li>\n<li class=\"whitespace-normal break-words pl-2\">If you didn&#8217;t have an additional action, you get a free one<\/li>\n<\/ul>\n<hr \/>\n<h3 class=\"text-text-100 mt-2 -mb-1 text-base font-bold\">STUN CHECKS<\/h3>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\">Some moves have a <strong>Stun Check<\/strong> notation. These moves give you an additional chance to stun your opponent, even if your damage doesn&#8217;t reach their STUN threshold.<\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>How Stun Checks Work:<\/strong><\/p>\n<ol class=\"&#091;li_&#038;&#093;:mb-0 &#091;li_&#038;&#093;:mt-1.5 &#091;li_&#038;&#093;:gap-1.5 &#091;&#038;:not(:last-child)_ul&#093;:pb-1 &#091;&#038;:not(:last-child)_ol&#093;:pb-1 list-decimal flex flex-col gap-2 pl-8 mb-3\">\n<li class=\"whitespace-normal break-words pl-2\">Your attack hits and deals damage normally<\/li>\n<li class=\"whitespace-normal break-words pl-2\"><strong>Roll 2d6<\/strong> (both dice positive) and add your <strong>Skill Level<\/strong> in that fighting style<\/li>\n<li>Add an extra point for each point your attack exceeds the Defense Number<\/li>\n<li class=\"whitespace-normal break-words pl-2\">If this total <strong>equals or exceeds<\/strong> your opponent&#8217;s STUN value \u2192 they are stunned<\/li>\n<li class=\"whitespace-normal break-words pl-2\">Stunned opponents give you an immediate uncontested follow-up attack<\/li>\n<\/ol>\n<hr \/>\n<h3 class=\"text-text-100 mt-2 -mb-1 text-base font-bold\">KNOCKDOWN<\/h3>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>If a single attack deals damage equal to or exceeding your opponent&#8217;s KNOCKDOWN value, they are knocked down.<\/strong><\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>KNOCKDOWN Threshold:<\/strong> (STUN) + REFLEX<\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>When Knocked Down:<\/strong><\/p>\n<ul class=\"&#091;li_&#038;&#093;:mb-0 &#091;li_&#038;&#093;:mt-1.5 &#091;li_&#038;&#093;:gap-1.5 &#091;&#038;:not(:last-child)_ul&#093;:pb-1 &#091;&#038;:not(:last-child)_ol&#093;:pb-1 list-disc flex flex-col gap-2 pl-8 mb-3\">\n<li class=\"whitespace-normal break-words pl-2\">All attacks against knocked down opponents are <strong>uncontested<\/strong><\/li>\n<li class=\"whitespace-normal break-words pl-2\">Effectiveness depends on opponent&#8217;s Defense Style:\n<ul class=\"&#091;li_&#038;&#093;:mb-0 &#091;li_&#038;&#093;:mt-1.5 &#091;li_&#038;&#093;:gap-1.5 &#091;&#038;:not(:last-child)_ul&#093;:pb-1 &#091;&#038;:not(:last-child)_ol&#093;:pb-1 list-disc flex flex-col gap-2 pl-8 mb-3\">\n<li class=\"whitespace-normal break-words pl-2\"><strong>Brutal Defense:<\/strong> Automatically absorbs BODY[+Tough] damage<\/li>\n<li class=\"whitespace-normal break-words pl-2\"><strong>Slick Defense:<\/strong> Takes full damage (cannot dodge while down)<\/li>\n<\/ul>\n<\/li>\n<li class=\"whitespace-normal break-words pl-2\">Opponent cannot perform an action until they get back up<\/li>\n<li class=\"whitespace-normal break-words pl-2\"><strong>Getting up takes one action<\/strong><\/li>\n<\/ul>\n<hr class=\"border-border-200 border-t-0.5 my-3 mx-1.5\" \/>\n<h3 class=\"text-text-100 mt-2 -mb-1 text-base font-bold\">BREAK (INJURY)<\/h3>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>If a single attack deals damage equal to or exceeding your opponent&#8217;s BREAK value, they are injured.<\/strong><\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>BREAK Threshold:<\/strong> (3 \u00d7 BODY) + Tough<\/p>\n<p class=\"font-claude-response-body break-words whitespace-normal leading-&#091;1.7&#093;\"><strong>When Injured:<\/strong><\/p>\n<ul class=\"&#091;li_&#038;&#093;:mb-0 &#091;li_&#038;&#093;:mt-1.5 &#091;li_&#038;&#093;:gap-1.5 &#091;&#038;:not(:last-child)_ul&#093;:pb-1 &#091;&#038;:not(:last-child)_ol&#093;:pb-1 list-disc flex flex-col gap-2 pl-8 mb-3\">\n<li class=\"whitespace-normal break-words pl-2\">Suffer a <strong>-3 penalty to all rolls<\/strong> (including initiative rolls)<\/li>\n<li class=\"whitespace-normal break-words pl-2\">Each subsequent injury adds an additional <strong>-1 penalty<\/strong><\/li>\n<li class=\"whitespace-normal break-words pl-2\">Penalties stack: 1st injury = -3, 2nd injury = -4, 3rd injury = -5, etc.<\/li>\n<\/ul>\n<\/div><\/section><br \/>\n<section  class='av_textblock_section av-mn14xnry-2f05aab674149fc58a0907954650216c '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><h2><strong>GRAPPLING<\/strong><\/h2>\n<p>Certain fighting styles have grappling moves: clinches, holds, chokes, takedowns, mounts, and locks.<\/p>\n<p><strong>WHEN GRAPPLED:<\/strong><\/p>\n<p>&#8211; All attacks against you are UNCONTESTED [see below]<\/p>\n<p>&#8211; Brutal Defense: Automatically absorbs BODY[+Tough] damage<\/p>\n<p>&#8211; Slick Defense: Takes FULL damage (cannot dodge while grappled)<\/p>\n<p>&#8211; You cannot perform actions until you escape the grapple<\/p>\n<p><strong>ESCAPING GRAPPLES:<\/strong><\/p>\n<p>&#8211; At the start of your turn, you automatically escape<\/p>\n<p>&#8211; Escaping COSTS ONE ACTION (no roll required)<\/p>\n<p>&#8211; Works the same way as getting up from being knocked down<\/p>\n<p>&#8211; All grapple types (clinches, holds, chokes, mounts) use this same rule<\/p>\n<p><strong>ATTACKING WHILE GRAPPLING:<\/strong><\/p>\n<p>&#8211; The grappler&#8217;s attacks are uncontested<\/p>\n<p>&#8211; Brutal defenders still absorb damage while grappled<\/p>\n<p>&#8211; Slick defenders take full damage while grappled<\/p>\n<p>Example: Grappler uses Action 1 to clinch opponent, Action 2 to punch (uncontested). Opponent&#8217;s turn: Uses Action 1 to escape, then can act normally with remaining actions.<\/p>\n<\/div><\/section><br \/>\n<div  class='hr av-hj6zb-54bb25325788daa662e0aad771d8a83d hr-default  avia-builder-el-17  el_after_av_textblock  el_before_av_textblock '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n<section  class='av_textblock_section av-mjxqqcrt-496da95d6f7d06c68d9d2c7511fb3cf2 '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><h3><strong>Uncontested Attacks<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">There are some situations where it\u2019s all but impossible to miss. [while your opponent is <strong>Stunned<\/strong>, <strong>Knocked Down<\/strong>, <strong>Grappled<\/strong>, etc.] In these cases, roll 2d6 [one positive. one negative.]<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>If you roll Snake Eyes<\/strong>, you\u2019ve Botched the attack, and allowed them to recover, escape, get up, etc.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>If you roll Double 6\u2019s<\/strong>, Critical hit! Double damage + 2d6 bonus.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Any other roll is an automatic hit<\/strong>. If the result is positive, add those points to damage.<\/span><\/li>\n<\/ul>\n<\/div><\/section><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-43d3-6f16d0f0db473d03a44d75b822e9b61c\">\n#top .av-special-heading.av-43d3-6f16d0f0db473d03a44d75b822e9b61c{\npadding-bottom:10px;\n}\nbody .av-special-heading.av-43d3-6f16d0f0db473d03a44d75b822e9b61c .av-special-heading-tag .heading-char{\nfont-size:25px;\n}\n.av-special-heading.av-43d3-6f16d0f0db473d03a44d75b822e9b61c .av-subheading{\nfont-size:15px;\n}\n<\/style>\n<div  class='av-special-heading av-43d3-6f16d0f0db473d03a44d75b822e9b61c av-special-heading-h2  avia-builder-el-19  el_after_av_textblock  el_before_av_textblock '><h2 class='av-special-heading-tag '  itemprop=\"headline\"  >DEFENSE<\/h2><div class=\"special-heading-border\"><div class=\"special-heading-inner-border\"><\/div><\/div><\/div><br \/>\n<section  class='av_textblock_section av-m37pujfb-9f6c35b4f0d8377cdc56282791725efc '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><p><span style=\"font-weight: 400;\">Just like there are Attack Numbers, There are also <strong>Defense<\/strong><\/span><b> Numbers<\/b><span style=\"font-weight: 400;\">. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">You have <\/span><b>strike defense<\/b><span style=\"font-weight: 400;\">, <\/span><b>grapple defense<\/b><span style=\"font-weight: 400;\"> and <\/span><b>dynamic defense. <\/b><span style=\"font-weight: 400;\">This measures your skill at defending against each different type of attack. These are determined by your Biometric stats and bolstered by your Perks\u2026 <em>[see chart below]<\/em> and can be further enhanced by certain fighting styles, abilities, etc.\u00a0<\/span><\/p>\n<hr \/>\n<p>The higher these numbers are, the harder you are to hit with that type of attack, but remember&#8230; this game is primarily about offense, so only the attacker gets a dice roll. The Defense Number is a static number that has to be met or exceeded for an attack to be successful.<\/p>\n<hr \/>\n<p><span style=\"font-weight: 400;\">There are two styles of defense: <\/span><b>Brutal<\/b><span style=\"font-weight: 400;\"> and <\/span><b>Slick<\/b><span style=\"font-weight: 400;\">. Your style is determined by your Biometric stats and Perks. Whichever combination of these is higher is your style of defense for that type of attack.<\/span><\/p>\n<hr \/>\n<table>\n<tbody>\n<tr>\n<td style=\"text-align: center;\"><span style=\"font-weight: 800;\">Strike Defense<\/span><\/td>\n<td style=\"text-align: center;\"><span style=\"font-weight: 800;\">Grapple Defense<\/span><\/td>\n<td style=\"text-align: center;\"><span style=\"font-weight: 800;\">Dynamic Defense<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><b>Brutal<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">BODY[+tough]<\/span><\/td>\n<td style=\"text-align: center;\"><b>Brutal<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">BODY[+strong]<\/span><\/td>\n<td style=\"text-align: center;\"><b>Brutal<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">BODY[+strong]<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center;\"><b>Slick<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">REFLEX[+quick]<\/span><\/td>\n<td style=\"text-align: center;\"><b>Slick<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">REFLEX[+precise]<\/span><\/td>\n<td style=\"text-align: center;\"><b>Slick<\/b><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">REFLEX[+instinct]<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><\/h3>\n<hr \/>\n<h3><span style=\"font-weight: 400;\"><span style=\"color: #ffff00;\">Brutal Defense<\/span><\/span><\/h3>\n<h4><span style=\"font-weight: 400;\">for fighters with higher BODY stat and Perks.<\/span><\/h4>\n<p><i><span style=\"font-weight: 400;\">Brutal Defense is ugly but effective. It\u2019s covering up and bracing for impact.\u00a0<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">When <\/span><b>knocked down<\/b><span style=\"font-weight: 400;\">, <\/span><b>mounted<\/b><span style=\"font-weight: 400;\"> or <\/span><b>grappled, <\/b><span style=\"font-weight: 400;\">Brutal defense <\/span><b><i>automatically<\/i><\/b><span style=\"font-weight: 400;\"> absorbs BODY stat number [+ Tough perk, when applicable].<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Successful defense against <strong>blunt weapons<\/strong> and <strong>unarmed attacks<\/strong>\u00a0absorb your BODY[+tough] damage.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Successful defense against <strong>edged weapons<\/strong> and <strong>Tooth + Nail attacks<\/strong> absorb your BODY damage. <strong>These attacks ignore the Tough perk.<\/strong><\/span><\/li>\n<\/ul>\n<p><b><i>Pro<\/i><\/b><i><span style=\"font-weight: 400;\">: Brutal Defense automatically kicks in when you\u2019re knocked down, mounted or grappled.<\/span><\/i><\/p>\n<p><b><i>Con<\/i><\/b><i><span style=\"font-weight: 400;\">: You often take some damage even when your Defense is successful.<\/span><\/i><\/p>\n<hr \/>\n<h3><span style=\"font-weight: 400;\"><span style=\"color: #ffff00;\">Slick Defense<\/span><\/span><\/h3>\n<h4><span style=\"font-weight: 400;\">for fighters with higher REFLEX stat and Perks.<\/span><\/h4>\n<p><i><span style=\"font-weight: 400;\">Slick Defense is technical and graceful. It avoids attacks altogether when possible.\u00a0<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Slick Defense <\/span><b><i>cannot<\/i><\/b><span style=\"font-weight: 400;\"> be used while <\/span><b>knocked down, mounted<\/b><span style=\"font-weight: 400;\"> or<\/span><b> grappled<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Attacks against Slick fighters in these states <strong>take full damage<\/strong>.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">However, successful defense against <strong>weapons<\/strong>,<strong> Tooth + Nail attacks<\/strong> and <strong>unarmed attacks<\/strong>, take <\/span><b>NO<\/b><span style=\"font-weight: 400;\"> damage.<\/span><\/li>\n<\/ul>\n<p><b><i>Pro<\/i><\/b><i><span style=\"font-weight: 400;\">: Successful Defense completely nullifies weapon, Tooth + Nail and unarmed attacks.<\/span><\/i><\/p>\n<p><b><i>Con<\/i><\/b><i><span style=\"font-weight: 400;\">: Slick Defense is useless when knocked down, mounted or grappled.<\/span><\/i><\/p>\n<\/div><\/section><br \/>\n<div  class='hr av-bwk87-ded643b2c64704876685309c36d84f3e hr-default  avia-builder-el-21  el_after_av_textblock  el_before_av_heading '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-mcl484jk-97c3bbaa539ae1718aa251fed296b97b\">\n#top .av-special-heading.av-mcl484jk-97c3bbaa539ae1718aa251fed296b97b{\npadding-bottom:10px;\n}\nbody .av-special-heading.av-mcl484jk-97c3bbaa539ae1718aa251fed296b97b .av-special-heading-tag .heading-char{\nfont-size:25px;\n}\n.av-special-heading.av-mcl484jk-97c3bbaa539ae1718aa251fed296b97b .av-subheading{\nfont-size:15px;\n}\n<\/style>\n<div  class='av-special-heading av-mcl484jk-97c3bbaa539ae1718aa251fed296b97b av-special-heading-h2  avia-builder-el-22  el_after_av_hr  el_before_av_hr '><h2 class='av-special-heading-tag '  itemprop=\"headline\"  >YOU WIN!!!<\/h2><div class=\"special-heading-border\"><div class=\"special-heading-inner-border\"><\/div><\/div><\/div><br \/>\n\n<style type=\"text\/css\" data-created_by=\"avia_inline_auto\" id=\"style-css-av-7pgev-11a92ca4f0b4a5d7d54fe1294a240319\">\n#top .hr.hr-invisible.av-7pgev-11a92ca4f0b4a5d7d54fe1294a240319{\nheight:10px;\n}\n<\/style>\n<div  class='hr av-7pgev-11a92ca4f0b4a5d7d54fe1294a240319 hr-invisible  avia-builder-el-23  el_after_av_heading  el_before_av_textblock '><span class='hr-inner '><span class=\"hr-inner-style\"><\/span><\/span><\/div><br \/>\n<section  class='av_textblock_section av-mcl4ebzc-a76cd22042b8d4eaa6378429f55824a9 '   itemscope=\"itemscope\" itemtype=\"https:\/\/schema.org\/CreativeWork\" ><div class='avia_textblock'  itemprop=\"text\" ><ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\">winning a fight with a <strong>PERFECT<\/strong> [not taking any damage] earns you <strong>FIVE<\/strong> credits<\/li>\n<li aria-level=\"1\">If you win with <strong>50%<\/strong> of your LIFE or better, you win <strong>THREE<\/strong> credits.<\/li>\n<li aria-level=\"1\">If you win with <strong>LESS THAN HALF<\/strong><strong>\u00a0<\/strong>of your LIFE, you win <strong>ONE <\/strong>credits.<\/li>\n<\/ul>\n<\/div><\/section><\/p><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"footnotes":""},"class_list":["post-983","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/pages\/983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/comments?post=983"}],"version-history":[{"count":14,"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/pages\/983\/revisions"}],"predecessor-version":[{"id":1910,"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/pages\/983\/revisions\/1910"}],"wp:attachment":[{"href":"https:\/\/invisibleinkgraphics.com\/critical\/wp-json\/wp\/v2\/media?parent=983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}